Guitar Hero: Metallica: Difference between revisions

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→‎Testing: ##GHz to ## GHz mass edit
(→‎Gameplay Videos: replace dead video)
(→‎Testing: ##GHz to ## GHz mass edit)
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7689|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=NVIDIA GeForce 9800 GTX+|result=distorted sound + lag|tester=djlastnight}}
{{testing/entry|revision=7689|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce 9800 GTX+|result=distorted sound + lag|tester=djlastnight}}
{{testing/entry|revision=3.0-830|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=ATI Radeon HD 6950 2GB|result=Actually plays pretty good now days, this is a game I think would work greatly with the upcoming AX HLE implementation|tester=Duke Nukem}}
{{testing/entry|revision=3.0-830|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5 GHz|GPU=ATI Radeon HD 6950 2GB|result=Actually plays pretty good now days, this is a game I think would work greatly with the upcoming AX HLE implementation|tester=Duke Nukem}}
{{testing/entry|revision=4.0-3327|OS=Windows 8.1|CPU=Intel Core i7-3770 @ 3.9GHz|GPU=AMD Radeon HD7850 2GB|result=Audio Desync is fixed|tester=BrenoPCGamer}}
{{testing/entry|revision=4.0-3327|OS=Windows 8.1|CPU=Intel Core i7-3770 @ 3.9 GHz|GPU=AMD Radeon HD7850 2GB|result=Audio Desync is fixed|tester=BrenoPCGamer}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all game, without any stuttering. Skip EFB Access from CPU enabled to make consistent framerate. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA.|tester=jonasbantunes}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all game, without any stuttering. Skip EFB Access from CPU enabled to make consistent framerate. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA.|tester=jonasbantunes}}
{{testing/end}}
{{testing/end}}


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