6,576
edits
(Add Force 24-Bit Color option) |
m (Rearranged Force 24-bit option params to match Dolphin configuration UI) |
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{{{widescreenhack|}}} | {{{widescreenhack|}}} | ||
{{{disablefog|}}} | {{{disablefog|}}} | ||
{{{force24bit|}}} | |||
{{{arbmipmap|}}} | {{{arbmipmap|}}} | ||
{{{skipcpuefbaccess|}}} | {{{skipcpuefbaccess|}}} | ||
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{{{progressivescan|}}} | {{{progressivescan|}}} | ||
{{{manualtexturesampling|}}} | {{{manualtexturesampling|}}} | ||
<!-- AUDIO --> | <!-- AUDIO --> | ||
{{{dspengine|}}} | {{{dspengine|}}} | ||
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{{{widescreenhack|}}} | {{{widescreenhack|}}} | ||
{{{disablefog|}}} | {{{disablefog|}}} | ||
{{{force24bit|}}} | |||
{{{arbmipmap|}}} | {{{arbmipmap|}}} | ||
{{{skipcpuefbaccess|}}} | {{{skipcpuefbaccess|}}} | ||
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{{{crop|}}} | {{{crop|}}} | ||
{{{progressivescan|}}} | {{{progressivescan|}}} | ||
{{{manualtexturesampling | {{{manualtexturesampling|}}}| | ||
<h3> Graphics </h3> | <h3> Graphics </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}} | {{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}} | ||
{{!}}- | |||
{{#if:{{{force24bit|}}}|{{!}}[[Category:Force 24-Bit Color (Config Required)]]{{Hover|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding. (On, Off)|'''Force 24-Bit Color'''}}{{!!}}{{{force24bit|}}}{{!!}}{{{force24bitnotes|}}}}} | |||
{{!}}- | {{!}}- | ||
{{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}} | {{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}} | ||
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{{!}}- | {{!}}- | ||
{{#if:{{{manualtexturesampling|}}}|{{!}}[[Category:Manual Texture Sampling (Config Required)]]{{Hover|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality (On, Off)|'''Manual Texture Sampling'''}}{{!!}}{{{manualtexturesampling|}}}{{!!}}{{{manualtexturesamplingnotes|}}}}} | {{#if:{{{manualtexturesampling|}}}|{{!}}[[Category:Manual Texture Sampling (Config Required)]]{{Hover|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality (On, Off)|'''Manual Texture Sampling'''}}{{!!}}{{{manualtexturesampling|}}}{{!!}}{{{manualtexturesamplingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} |
edits