Template:Config: Difference between revisions

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m
Rearranged Force 24-bit option params to match Dolphin configuration UI
(Add Force 24-Bit Color option)
m (Rearranged Force 24-bit option params to match Dolphin configuration UI)
Line 25: Line 25:
     {{{widescreenhack|}}}
     {{{widescreenhack|}}}
     {{{disablefog|}}}
     {{{disablefog|}}}
    {{{force24bit|}}}
     {{{arbmipmap|}}}
     {{{arbmipmap|}}}
     {{{skipcpuefbaccess|}}}
     {{{skipcpuefbaccess|}}}
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     {{{progressivescan|}}}
     {{{progressivescan|}}}
     {{{manualtexturesampling|}}}
     {{{manualtexturesampling|}}}
    {{{force24bit|}}}
     <!-- AUDIO -->
     <!-- AUDIO -->
     {{{dspengine|}}}
     {{{dspengine|}}}
Line 104: Line 104:
     {{{widescreenhack|}}}
     {{{widescreenhack|}}}
     {{{disablefog|}}}
     {{{disablefog|}}}
    {{{force24bit|}}}
     {{{arbmipmap|}}}
     {{{arbmipmap|}}}
     {{{skipcpuefbaccess|}}}
     {{{skipcpuefbaccess|}}}
Line 118: Line 119:
     {{{crop|}}}
     {{{crop|}}}
     {{{progressivescan|}}}
     {{{progressivescan|}}}
     {{{manualtexturesampling|}}}
     {{{manualtexturesampling|}}}|
    {{{force24bit|}}}|
     <h3> Graphics </h3>
     <h3> Graphics </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
Line 155: Line 155:
     {{!}}-
     {{!}}-
     {{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}}
     {{#if:{{{disablefog|}}}|{{!}}[[Category:Disable Fog (Config Required)]]{{Hover|Disables the fog used in some games to hide far-away objects (On, Off)|'''Disable Fog'''}}{{!!}}{{{disablefog|}}}{{!!}}{{{disablefognotes|}}}}}
    {{!}}-
    {{#if:{{{force24bit|}}}|{{!}}[[Category:Force 24-Bit Color (Config Required)]]{{Hover|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding. (On, Off)|'''Force 24-Bit Color'''}}{{!!}}{{{force24bit|}}}{{!!}}{{{force24bitnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}}
     {{#if:{{{arbmipmap|}}}|{{!}}[[Category:Arbitrary Mipmap Detection (Config Required)]]{{Hover|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects (On, Off)|'''Arbitrary Mipmap Detection'''}}{{!!}}{{{arbmipmap|}}}{{!!}}{{{arbmipmapnotes|}}}}}
Line 185: Line 187:
     {{!}}-
     {{!}}-
     {{#if:{{{manualtexturesampling|}}}|{{!}}[[Category:Manual Texture Sampling (Config Required)]]{{Hover|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality (On, Off)|'''Manual Texture Sampling'''}}{{!!}}{{{manualtexturesampling|}}}{{!!}}{{{manualtexturesamplingnotes|}}}}}
     {{#if:{{{manualtexturesampling|}}}|{{!}}[[Category:Manual Texture Sampling (Config Required)]]{{Hover|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality (On, Off)|'''Manual Texture Sampling'''}}{{!!}}{{{manualtexturesampling|}}}{{!!}}{{{manualtexturesamplingnotes|}}}}}
    {{!}}-
    {{#if:{{{force24bit|}}}|{{!}}[[Category:Force 24-Bit Color (Config Required)]]{{Hover|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding. (On, Off)|'''Force 24-Bit Color'''}}{{!!}}{{{force24bit|}}}{{!!}}{{{force24bitnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
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