127
edits
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{{testing/entry|revision=4.0-6251|OS=Mac OS X 10.10.3|CPU=Intel Core i7-4770K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random.}} | {{testing/entry|revision=4.0-6251|OS=Mac OS X 10.10.3|CPU=Intel Core i7-4770K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random.}} | ||
{{testing/entry|revision=4.0-9440|OS=Windows 10|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=Works fine at full speed. Minor slowdowns, but still very playable.|tester=francis}} | {{testing/entry|revision=4.0-9440|OS=Windows 10|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=Works fine at full speed. Minor slowdowns, but still very playable.|tester=francis}} | ||
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Direct3D 11, 3x IR, 1x AF, 1x MSAA. Runs at full speed. At this point (completed world 1 out of 4), the only issue has been during the boss battle at the end of World 1. The game bounces back and forth between 4:3 and 16:9, even with the 16:9 Gecko code turned off. Despite this, the boss battle is still playable.|tester=SpectraNocturne}} | |||
{{testing/end}} | {{testing/end}} | ||