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* 0xe2136399: April 2003 - December 2003, replaces skipped filter with usable low-pass filter, this changes offsetof(AXPB, loop_counter) again | * 0xe2136399: April 2003 - December 2003, replaces skipped filter with usable low-pass filter, this changes offsetof(AXPB, loop_counter) again | ||
* 0x3ad3b7ac: apparently specific to MusyX, never used with AX, the only difference to 0xe2136399 is an additional increment of the loop_counter in one of the interrupt handlers | * 0x3ad3b7ac: apparently specific to MusyX, never used with AX, the only difference to 0xe2136399 is an additional increment of the loop_counter in one of the interrupt handlers | ||
* 0x3daf59b9: April 2004 | * 0x3daf59b9: April 2004, changes the linear resampling code | ||
* 0x3389a79e: August 2007, only used by the [[Metroid Prime: Trilogy|Trilogy versions of Metroid Prime 1 and 2]], they are GameCube games ported to Wii but still use GameCube style audio, hence listed here | * 0x3389a79e: August 2007, only used by the [[Metroid Prime: Trilogy|Trilogy versions of Metroid Prime 1 and 2]], they are GameCube games ported to Wii but still use GameCube style audio, hence listed here | ||
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