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Progress Continues
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=== <s>DirectX Lock Ups</s> === | === <s>DirectX Lock Ups</s> === | ||
Due to the lack of an EFB Peek Cache on D3D, the game locks up during transitions in Panel De Pon. See {{Issue|6275}} and {{Issue|6572}}. Fixed by {{revision|5.0-9638}}. | |||
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