Configuration Guide: Difference between revisions

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* '''Immediately Present XFB Copies''' - Skips part of the frame presentation pipeline on the GameCube in order to slightly reduce input latency. If the game edits XFB copies, this setting may cause visual issues. Does not impact performance in most cases, only input latency.
* '''Immediately Present XFB Copies''' - Skips part of the frame presentation pipeline on the GameCube in order to slightly reduce input latency. If the game edits XFB copies, this setting may cause visual issues. Does not impact performance in most cases, only input latency.
* '''Skip Presenting Duplicate Frames''' - On incredibly weak devices running 30/25 FPS titles, it may be advantageous for Dolphin to not render duplicate frames. On more powerful graphics cards, you want this unchecked as rendering the duplicate frames will give better frame pacing.
* '''Skip Presenting Duplicate Frames''' - On incredibly weak devices running 30/25 FPS titles, it may be advantageous for Dolphin to not render duplicate frames. On more powerful graphics cards, you want this unchecked as rendering the duplicate frames will give better frame pacing.
* '''Store XFB Copies to Texture Only''' - Works essentially the same as '''Store EFB Copies to Texture Only''' but with XFB Copies. Missing XFB copies are rendered in Magenta when this is enabled, if you're seeing Magenta frames, you may want to disable this setting. Performance impact is usually not as high as '''Store EFB Copies to Texture Only''' being disabled.
* '''Store XFB Copies to Texture Only''' - Works essentially the same as '''Store EFB Copies to Texture Only''' but with XFB Copies. Missing XFB copies are rendered in Magenta when this is enabled, so if you're seeing Magenta frames, you may want to disable this setting. Performance impact is usually not as high as '''Store EFB Copies to Texture Only''' being disabled.
* '''Fast Depth Calculation''' - Despite its name, Fast Depth is more accurate in modern Dolphin builds. It does require GPUs to support specific API extensions in order to do this, so on Android (GLES) you may see texture flickering with this enabled. Slow Depth may also show flickering/Z-Fighting in titles as it is less accurate at this point in time.
* '''Fast Depth Calculation''' - Despite its name, Fast Depth is more accurate in modern Dolphin builds. It does require GPUs to support specific API extensions in order to do this, so on Android (GLES) you may see texture flickering with this enabled. Slow Depth may also show flickering/Z-Fighting in titles as it is less accurate at this point in time.
* '''Disable Bounding Box''' - Five games use Bounding Box emulation, and Dolphin automatically enables this setting for all of those games. You do not need to enable this setting, as it should have no effect in other titles. On certain older AMD cards, enabling this setting (even on games that do not use bounding box) causes a performance hit. On most modern graphics cards, whether it is enabled or not does not impact performance outside of Bounding Box titles. Most commonly used in the [[:Category:Paper Mario (Series)|Paper Mario titles]].
* '''Disable Bounding Box''' - Five games use Bounding Box emulation, and Dolphin automatically enables this setting for all of those games. You do not need to enable this setting, as it should have no effect in other titles. On certain older AMD cards, enabling this setting (even on games that do not use bounding box) causes a performance hit. On most modern graphics cards, whether it is enabled or not does not impact performance outside of Bounding Box titles. Most commonly used in the [[:Category:Paper Mario (Series)|Paper Mario titles]].

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