Prince of Persia: The Sands of Time: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller, Game Boy Advance
|input    = GameCube Controller, Game Boy Advance
|forumlink = http://forums.dolphin-emu.org/Thread-gc-prince-of-persia-the-sands-of-time
|forumlink = https://forums.dolphin-emu.org/Thread-gc-prince-of-persia-the-sands-of-time
}}
}}
 
In '''''Prince of Persia: The Sands of Time''''', embark on a journey of scorched sands and ancient legends. A young prince, drawn to the dark powers of a magic dagger, unleashes a deadly evil upon a beautiful kingdom. Guide the Prince on his quest to reverse the curse by using the Sands of Time, a power which allows you to erase the past, see into the future and slow down the present. Perform gravity-defying acrobatics and swashbuckling attacks in a staggering array of landscapes and kingdoms. Restore peace to the land and fulfill your destiny.
In '''''Prince of Persia: The Sands of Time''''', embark on a journey of scorched sands and ancient legends. A young prince, drawn to the dark powers of a magic dagger, unleashes a deadly evil upon a beautiful kingdom. Guide the Prince on his quest to reverse the curse by using the Sands of Time, a power which allows you to erase the past, see into the future and slow down the present. Perform gravity-defying acrobatics and swashbuckling attacks in a staggering array of landscapes and kingdoms. Restore peace to the land and fulfill your destiny.


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=== Stutter/Jutter in 1992 Prince of Persia Bonus Content ===
=== Stutter/Jutter in 1992 Prince of Persia Bonus Content ===


This game includes the Macintosh version of Prince of Persia from 1992. When playing this bonus, various character sprites will update inconsistently. To fix this, enable "'''Safe Texture Cache'''". This may not be optimal for the rest of the game, as Safe Texture Cache can be incredibly demanding.
This game includes the Macintosh version of Prince of Persia from 1992. When playing this bonus, various character sprites will update inconsistently. To fix this, enable "'''Safe Texture Cache'''". This may not be optimal for the rest of the game, as Safe Texture Cache can be incredibly demanding.