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Prince of Persia: The Sands of Time
|Prince of Persia: The Sands of Time|
|Series||Prince of Persia|
|Release date(s)|| NA November 18, 2003|
EU February 20, 2004
|Genre(s)||Platform, Action-adventure, Beat 'em up|
|Input methods||GameCube Controller, Game Boy Advance|
In Prince of Persia: The Sands of Time, embark on a journey of scorched sands and ancient legends. A young prince, drawn to the dark powers of a magic dagger, unleashes a deadly evil upon a beautiful kingdom. Guide the Prince on his quest to reverse the curse by using the Sands of Time, a power which allows you to erase the past, see into the future and slow down the present. Perform gravity-defying acrobatics and swashbuckling attacks in a staggering array of landscapes and kingdoms. Restore peace to the land and fulfill your destiny.
Since at least, on the loading screen with the Dagger of Time, the bottom half of the screen will momentarily flash purple with default settings. This can be solved by unchecking "Store XFB Copies to Texture Only".
Unknown Opcode Error
Overwrite Save Input Delay
16:9 Widescreen Gecko Code
$16:9 Widescreen 2006ACD0 4180FD6C 06004000 00000010 C002B4A4 EC000732 D01F0110 481AF56C 0416DF94 C00296C4 041B3574 4BE50A8C 044EAFE4 3F1A0000 E2000001 80008000
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Fixes unknown opcode error before credits|
|Off||Fixes purple transitions|
The graph below charts the compatibility with Prince of Persia: The Sands of Time since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows Vista||AMD FX-8320 @ 4 GHz||NVIDIA GeForce GTX 580||Laggy, unless internal resolution is set to 1x.||Terry Suave|
|Windows 8.1||Intel Core i5-3210M @ 2.5 GHz||Intel HD Graphics 4000||Laggy at title and gameplay. Good framerate at Companies involved portion. Cinematics scenes lags/normal. Max FPS rages from 15-25FPS||Shoxuja|
|Windows 10||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 1060||Needs XFB to RAM for loading screens. On the overwrite save yes/no dialogue, there's a ton of input delay, but this doesn't happen in any other menu. I was able to complete the entire game, but immediately between the final cutscene and the credits, Dolphin threw an unknown opcode error. Hitting "yes" on all the dialogues let the credits work seemingly without issue. The game is fully playable and can be completed in any case.||Xerxes|