Monster Hunter Tri: Difference between revisions

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Dolphin 2407 fixed problems cleanup
(VersionCompatibility template: add leading 'r' to all SVN revision numbers to prevent ambiguity with the new releases numbering)
(Dolphin 2407 fixed problems cleanup)
 
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=== Missing Screenshot ===
=== Missing Screenshot ===
When completing a quest, there is supposed to be a screenshot of the game in the background. Without '''Store EFB Copies to Texture Only''' disabled, they will render as black.
When completing a quest, there is supposed to be a screenshot of the game in the background. Without '''Store EFB Copies to Texture Only''' disabled, they will render as black.
=== <s>Custom Colors</s> ===
By default, '''Skip EFB CPU Access''' is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.
"Skip EFB CPU Access" can be disabled since {{revision|5.0-9735}} and {{revision|5.0-9638}} as the slowdown has been fixed.
'''Skip EFB CPU Access''' isn't enabled by default by default since {{revision|5.0-11153}}.
=== <s>Blown Out Bloom</s> ===
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}} and '''Skip EFB CPU Access''' isn't enabled by default by default since {{revision|5.0-11153}}.


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