Super Paper Mario: Difference between revisions

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As the game barely uses the Wiimote, it can be played with a controller. This work fine until the part in which the Wiimote is used to get information on enemies, at which point the game refused to leave that mode.
As the game barely uses the Wiimote, it can be played with a controller. This work fine until the part in which the Wiimote is used to get information on enemies, at which point the game refused to leave that mode.


The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when right clicking to configure control, along with the hide, so it's hidden unless pressed), along with an analog stick to control the IR stuff. That way one can hold the left trigger and aim with the analogue stick. You can also make the 1 and two buttons A or Back and B or Back, so that pressing back enables both, giving you the menu. Use the left thumb-stick to control the shake too. All this with sideways Wiimote on.
The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when right clicking to configure control, along with the hide, so it's hidden unless pressed), along with an analog stick to control the IR stuff. That way one can hold the left trigger and aim with the analogue stick. Make the 1 and two buttons A or Back and B or Back, so that pressing back enables both, giving the menu. Use the left thumb-stick to control the shake too. All this with sideways Wiimote on.


== Version Compatibility ==
== Version Compatibility ==

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