Super Paper Mario: Difference between revisions
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→Graphical Issues
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* Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer {{issue|3148}}. Partial Fix: Under Graphics > Hacks. Set EFB Copied to RAM. | * Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer {{issue|3148}}. Partial Fix: Under Graphics > Hacks. Set EFB Copied to RAM. | ||
:(This fixes doors and going in 3D animation. Traveling through pipes, using Slim still not working correctly. I imagine any chase where a character appears transparent is also not fixed by this. (by this I mean such as Chapter 2, the lady your looking for appears as a black filled in silhouette on the screen, much like you do when using slim or going into a pipe. The search for the full fix continues!) | :(This fixes doors and going in 3D animation. Traveling through pipes, using Slim still not working correctly. I imagine any chase where a character appears transparent is also not fixed by this. (by this I mean such as Chapter 2, the lady your looking for appears as a black filled in silhouette on the screen, much like you do when using slim or going into a pipe. The search for the full fix continues!) | ||
* When lots of characters and/or enemies are on screen at once, like the gombas in the intro, they won't show up, only their shadows. | * When lots of characters and/or enemies are on screen at once, like the gombas in the intro, they won't show up, only their shadows. (fixed in {{revision|3.0-188}}) | ||
* In DX11 plug-in Mario and Pixl can't be seen. (fixed in {{revision|7556}})h | * In DX11 plug-in Mario and Pixl can't be seen. (fixed in {{revision|7556}})h | ||