The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 950|GPU=AMD Radeon HD 6970 2GB |result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 950|GPU=AMD Radeon HD 6970 2GB |result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30 fps.  There are a few graphical glitches, but they only seem to happen during dialogue/cut-scenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30 fps.  There are a few graphical glitches, but they only seem to happen during dialogue/cut-scenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0.1-texcache-rewrite|OS=Ubuntu 11.10 x64|CPU=Intel Core i5 2500k @ 3.8GHz|GPU=Nvidia Geforce 9600 GT|result=Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/end}}
{{testing/end}}


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