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The Legend of Zelda: Skyward Sword: Difference between revisions
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The Legend of Zelda: Skyward Sword (view source)
Revision as of 07:22, 19 February 2012
, 19 February 2012→Testing
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{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30 FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disapear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}} | {{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30 FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disapear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}} | ||
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}} | {{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}} | ||
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II x4 960T @ 3.8GHz|GPU=ATI Radeon 6870|result=Works great, 30fps most all of the time since overclocking to 3.8 GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game...)|tester=DiBBKa}} | |||
{{testing/end}} | {{testing/end}} | ||