Progress Continues
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Resident Evil: Difference between revisions
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→Slowdowns
m (→Configuration) |
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*Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls). | *Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls). | ||
*Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech. | *Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech. | ||
*freezes at start for some reason | |||
===Final videos=== | ===Final videos=== |