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edits
Progress Continues
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{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.66GHz|GPU=nVidia GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real wiimote plus and Toshiba stack. DSP HLE sometimes results in audio glitches during cut scenes. With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}} | {{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.66GHz|GPU=nVidia GeForce GTX 470|result=Runs at full speed in all situations with settings: 2560 x 1440 @ 4x internal resolution, AA none, AF 16x, skip EFB unchecked, OpenMP checked, DSP HLE, XAudio2; using a real wiimote plus and Toshiba stack. DSP HLE sometimes results in audio glitches during cut scenes. With DSP LLE (on own thread) enabled, speed regularly drops to 90%, resulting in audio stutter.|tester=tuna}} | ||
{{testing/entry|revision=3.0-592|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.70GHz|GPU=nVidia GeForce GTX 560 Ti|result=With new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.|tester=Sanitarium026}} | {{testing/entry|revision=3.0-592|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.70GHz|GPU=nVidia GeForce GTX 560 Ti|result=With new rev of Dolphin, the game runs Perfectly (Speed 100% VPS:60) with OpenGL (3x Native internal resolution, 1920*1080p, 16X AF, 4x AA, OpenCL & OpenMP ON, Texture, XAudio2 HLE.|tester=Sanitarium026}} | ||
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Fullspeed and runs great. DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4. | {{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Fullspeed and runs great. DSP-LLE will lag in some scenes at stock speeds, but a strong overclock (4.5GHz give or take) can power through it. At 4.7GHz it runs beautifully even with LLE.|tester=MaJoR}} | ||
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. | {{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon. Link appears to be sunk up to his waistline to the ground. Using DX9 with version 3.0-681 will solve this issue. After I beat the Abyssal Leviathan boss, stuck on black screen after hitting the goddess symbol with skyward sword. This issue is not present on version 3.0-413.|tester=Cry30}} | ||
{{testing/end}} | {{testing/end}} | ||