Release 2407 and 2409
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PokéPark 2: Wonders Beyond: Difference between revisions
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{{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}} | {{testing/entry|revision=3.0-486|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=ATI Radeon HD 5870|result=Works fine except the audio in cut-scenes.|tester=P1neapple}} | ||
{{testing/entry|revision=3.0-496|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cut-scene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cut-scenes has issues with DSP HLE.|tester=RupeeClock}} | {{testing/entry|revision=3.0-496|OS=Windows 7 x86|CPU=Intel Core 2 Duo e8600 @ 3.6GHz|GPU=ATI Radeon HD 4850|result=Using JITIL recompiler, no random crashes experienced. Able to continue playing after Cofagrigus' Attraction and the cut-scene after the attraction. Overall flawless so far from creating a new save, to recruiting Oshawott. Audio in cut-scenes has issues with DSP HLE.|tester=RupeeClock}} | ||
{{testing/entry|revision=3.0-688|OS=Windows 7 x86|CPU=Intel i7 3930k @ 4.4GHz OC|GPU=ATI Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM | {{testing/entry|revision=3.0-688|OS=Windows 7 x86|CPU=Intel i7 3930k @ 4.4GHz OC|GPU=ATI Radeon HD 7970|result=Worked flawlessly except for sound on cutscenes. When I got to second poster world I got random crashes and sound glitches. made crashing a lot less frequent by setting XFB on Real, EFB on RAM, Texture cache on Safe and turned off Read-only mode under emulation. Was unable to fix sound glitches but it is playable.|tester=crazett}} | ||
{{testing/end}} | {{testing/end}} | ||