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Progress Continues
We've already had 21660 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3.0-592|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, there is too much light to play correctly.|tester=RyDroid}} | {{testing/entry|revision=3.0-592|OS=Linux Ubuntu 11.10 x86_64|CPU=AMD Athlon 64 X2 @ 2.8GHz|GPU=nVidia GeForce GTS 250|result=Negative, there is too much light to play correctly.|tester=RyDroid}} | ||
{{testing/entry|revision=3.0-601|OS=Windows 7 x64|CPU=Intel Core i7-2630QM|GPU=nVidia GeForce GT 520M|result=Positive, frame rates change depending on area. Average is 30-50 FPS on 2x native. Near 60 FPS on lowest graphical settings on 1x native and no AF. Also tested on a faster desktop which gave over 60 FPS.|tester=Simscreed}} | {{testing/entry|revision=3.0-601|OS=Windows 7 x64|CPU=Intel Core i7-2630QM|GPU=nVidia GeForce GT 520M|result=Positive, frame rates change depending on area. Average is 30-50 FPS on 2x native. Near 60 FPS on lowest graphical settings on 1x native and no AF. Also tested on a faster desktop which gave over 60 FPS.|tester=Simscreed}} | ||
{{testing/entry|revision=3.0-681|OS=Linux Ubuntu 12.04 x86_64|CPU=AMD Athlon 64 X2 @ 3.2GHz|GPU=nVidia GeForce GTS 450|result=Positive, but the game freezes some seconds when cache is clearing.|tester=RyDroid}} | |||
{{testing/end}} | {{testing/end}} | ||
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