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Progress Continues
We've already had 21593 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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There's a specific way to get this game running on most PCs. | There's a specific way to get this game running on most PCs. | ||
Graphics > Enhancements > Internal Resolution: 1x Native | Graphics > Enhancements > Internal Resolution: 1x Native | ||
The rest for Enhancements should be on minimum/disabled. | The rest for Enhancements should be on minimum/disabled. | ||
Graphics > Hacks*: | Graphics > Hacks*: | ||
X Skip EFB Access from CPU | X Skip EFB Access from CPU | ||
X Ignore Format Changes | X Ignore Format Changes | ||
EFB Copies | EFB Copies | ||
X Disable | X Disable | ||
External Frame Buffer | External Frame Buffer | ||
X Disable | X Disable | ||
Other | Other | ||
O Cache Display Lists | O Cache Display Lists | ||
X Disable Fog | X Disable Fog | ||
O Skip Dest. Alpha Pass | O Skip Dest. Alpha Pass | ||
X OpenMP Texture Decoder | X OpenMP Texture Decoder | ||
O Disable Lighting | O Disable Lighting | ||
X Disable Per-Pixel Depth | X Disable Per-Pixel Depth | ||
O OpenCL Texture Decoder | O OpenCL Texture Decoder | ||
Advanced | Advanced | ||
Everything unticked except for 'Disable Textures' in Debugging. | Everything unticked except for 'Disable Textures' in Debugging. | ||
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Audio Backend: DSound | Audio Backend: DSound | ||
Sample Rate: 48000 Hz | Sample Rate: 48000 Hz | ||
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