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Sin & Punishment: Star Successor: Difference between revisions
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→Testing
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=r7605|OS=Windows XP x32|CPU=AthlonIIx2 215 3.45 GHz|GPU=Geforce 7025 658MHz|result=Game comleted. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB cpoies=texture), can be avoided if set "EFB cpoies" to "RAM", but you will get a blurry screen (rising internal resolution will not work). In cut-scenes audio runs ahead. Used JIT recompiler to complete 1-st level, after that used JITIL. |tester=†.fl.l).}} | {{testing/entry|revision=r7605|OS=Windows XP x32|CPU=AthlonIIx2 215 3.45 GHz|GPU=Geforce 7025 658MHz|result=Game comleted. Most time about 70-85% of speed, rarely drops to 35%. Minor gfx bug - then timespace bomb shoot the screen (EFB cpoies=texture), can be avoided if set "EFB cpoies" to "RAM", but you will get a blurry screen (rising internal resolution will not work). In cut-scenes audio runs ahead. Used JIT recompiler to complete 1-st level, after that used JITIL. |tester=†.fl.l).}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=ATI Radeon HD 5770|result=Full speed, no graphical glitches, cut-scenes gets out of sync. Playable.|tester=}} | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=ATI Radeon HD 5770|result=Full speed, no graphical glitches, cut-scenes gets out of sync. Playable.|tester=}} | ||
{{testing/end}} | {{testing/end}} |