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|genre = Fighting | |genre = Fighting | ||
|modes = Single-player, multiplayer | |modes = Single-player, multiplayer | ||
|input = Wii Remote, Nunchuk, Classic controller, Gamecube Controller | |input = Wii Remote, Nunchuk, Classic controller, Gamecube Controller | ||
}} | |||
'''''Naruto: Clash of Ninja Revolution 2''''' is the fourth English installment of the ''Clash of Ninja'' series and the second installment in the Clash of Ninja Revolution series. It was released in the US on October 21, 2008, in Australia during Q2 2009. The game features an original storyline that was never shown in the anime or manga, set after Sasuke Uchiha betrays the Hidden Leaf Village in search of power. In addition, the game introduces new gameplay modes, such as a new Mission Mode with three-hundred missions, with its gameplay as ten missions for each character; and bring back others, such as Oboro mode, now renamed Kumite Mode, among other minor tweaks. All control schemes from the original are available, and the game features a reworked team battle mode, although online play was ruled out in favor of rebalancing the characters and perfecting the game's story mode. It was nominated for Best Fighting Game on the Wii by IGN in its 2008 video game awards. | '''''Naruto: Clash of Ninja Revolution 2''''' is the fourth English installment of the ''Clash of Ninja'' series and the second installment in the Clash of Ninja Revolution series. It was released in the US on October 21, 2008, in Australia during Q2 2009. The game features an original storyline that was never shown in the anime or manga, set after Sasuke Uchiha betrays the Hidden Leaf Village in search of power. In addition, the game introduces new gameplay modes, such as a new Mission Mode with three-hundred missions, with its gameplay as ten missions for each character; and bring back others, such as Oboro mode, now renamed Kumite Mode, among other minor tweaks. All control schemes from the original are available, and the game features a reworked team battle mode, although online play was ruled out in favor of rebalancing the characters and perfecting the game's story mode. It was nominated for Best Fighting Game on the Wii by IGN in its 2008 video game awards. |