14
edits
Line 27: | Line 27: | ||
*Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls). | *Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls). | ||
*Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech. | *Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech. | ||
*Freezes at start for some reason. | |||
* | *In main hall or/and the birdcage, to fix it just put the EFB copy to texture. | ||
===Final videos=== | ===Final videos=== |
edits