Resident Evil: Difference between revisions

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*Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls).
*Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls).
*Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech.
*Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech.
 
*Freezes at start for some reason.
*freezes at start for some reason
*In main hall or/and the birdcage, to fix it just put the EFB copy to texture.


===Final videos===
===Final videos===
14

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