007: Nightfire: Difference between revisions

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{{testing/entry|revision=3.0-418|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q9550 @ 3GHz|GPU=ATI Radeon HD 5750|result=Game playable ~55 FPS|tester=RootKernel}}
{{testing/entry|revision=3.0-418|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q9550 @ 3GHz|GPU=ATI Radeon HD 5750|result=Game playable ~55 FPS|tester=RootKernel}}
{{testing/entry|revision=3.0-772|OS=Windows 8 x64|CPU=Intel Core 2 Duo E8500 @ 3.2GHz|GPU=nVidia GeForce 9800 GTX+|result=MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed.|tester=Omar007}}
{{testing/entry|revision=3.0-772|OS=Windows 8 x64|CPU=Intel Core 2 Duo E8500 @ 3.2GHz|GPU=nVidia GeForce 9800 GTX+|result=MP playable at ~60 FPS, 100% speed. SP lagging when characters are in view. When the code cache clears it seems to fix itself and you get back at 60 FPS, 100% speed.|tester=Omar007}}
{{testing/entry|revision=3.0-840|OS=Windows 7 x64|CPU=Intel i5 2500K @ 3.7GHz|GPU=nVidia GeForce 580GTX|result=Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in "Paris Prelude". Only noticeable slowdowns I've experienced is in Paris Prelude while sniping in the helicopter, which becomes considerably worse in LLE Sound Emu.|tester=FrankJaeger}}
{{testing/entry|revision=3.0-840|OS=Windows 7 x64|CPU=Intel i5 2500K @ 3.7GHz|GPU=nVidia GeForce GTX 580|result=Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. Few slowdowns are not noticeable if not monitoring speed % in OSD. Black and white garbage is shown instead of the correct videos in "Paris Prelude". Only noticeable slowdowns I've experienced is in Paris Prelude while sniping in the helicopter, which becomes considerably worse in LLE Sound Emu.|tester=FrankJaeger}}
{{testing/end}}
{{testing/end}}


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