Super Mario 64: Difference between revisions

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|compatibility = {{ratingsVC|name=Super Mario 64}}}}
|compatibility = {{ratingsVC|name=Super Mario 64}}}}


'''''Super Mario 64''''' (スーパーマリオ64, Sūpā Mario Rokujūyon?) is a platform game, developed by Nintendo Entertainment Analysis and Development and published by Nintendo, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console.[5] It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. Super Mario 64 has sold over eleven million copies.[6][7] An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004.
'''''Super Mario 64''''' (スーパーマリオ64, Sūpā Mario Rokujūyon?) is a platform game, developed by Nintendo Entertainment Analysis and Development and published by Nintendo, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. Super Mario 64 has sold over eleven million copies. An enhanced remake called Super Mario 64 DS was released for the Nintendo DS in 2004.


As one of the first three dimensional (3D) platform games, Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.
As one of the first three dimensional (3D) platform games, Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.

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