The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30fps in D3D9, 1920x1080, auto-scale, no AA, no anisotropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30fps in D3D9, 1920x1080, auto-scale, no AA, no anisotropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30 FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30 FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/entry|revision=3.5-134|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 965 Black Edition @ 3.8GHz|GPU=Nvidia GTX 460 756mb|result=Runs @ ~25-29fps in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-134|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=nVidia GTX 460 756mb|result=Runs @ ~25-29fps in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel 2630QM @ 2.9GHz|GPU=nVidia GeForce 560m|result=Perfect. 30 FPS/60 VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25 FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=nVidia GeForce 560m|result=Perfect. 30 FPS/60 VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25 FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/end}}
{{testing/end}}


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