Paper Mario: The Thousand-Year Door: Difference between revisions

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{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G|result=12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G|result=12~15 FPS outside, 20~25 FPS in battle due to low-end system. Random crashes. Also when the little things that come at you at the beginning after the first battle they appear as EFB static on all EFB hacks. I was actually surprised to see battles at more FPS. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD FX-4130 @ 4.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Runs at a smooth 60 FPS in everything but transitions, and in some cut-scenes with big effects.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD FX-4130 @ 4.2GHz|GPU=nVidia GeForce GTX 550 Ti|result=Runs at a smooth 60 FPS in everything but transitions, and in some cut-scenes with big effects.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=AMD Phenom II 1090T @ 3.8GHz|GPU=nVidia GeForce GTX 570 DCII|result=Runs at 60 FPS.<br> GFX Settings: OpenGL, 4xAA, EFB to RAM no Cache, Fog Disable, OpenCL Texture Decoder(EXPERIMENTAL).<br> Dolphin Configuration: Dual Core ON, Idle Skipping ON, Framelimit: AUDIO, Limit using FPS, DSP HLE emulation using XAudio2. |tester=ColonelSeven}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce 560 Ti|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce 560 Ti|result=100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Some minor graphical glitches, very noticeable graphical glitch in areas with reflective water (Shhwonk Fortress underground). Some really minor stuttering even with full FPS in some areas. All these problems are very minor, the game so far is 100% playable.|tester=Herpderpus}}
{{testing/entry|revision=3.5-397|OS=Windows 7 x86|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
{{testing/entry|revision=3.5-397|OS=Windows 7 x86|CPU=Intel Core i7-3820QM @ 2.7GHz|GPU=AMD FirePro M2000|result=Playable, constant 60 FPS with Direct3d9 at 1600x900 resolution.|tester=Shirsakbc}}
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