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Metroid Prime (GC): Difference between revisions
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{{testing/entry|revision=3.5-134|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10 FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50 FPS and 50 VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.|tester=QwertyMaster}} | {{testing/entry|revision=3.5-134|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10 FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50 FPS and 50 VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.|tester=QwertyMaster}} | ||
{{testing/entry|revision=3.5-2215|OS=Windows 8 x64|CPU=Intel Core i7-4700HQ @ 3.2GHz|GPU=nVidia GeForce GTX 765M|result=Playable, 40-60 FPS with proper config. Sound was perfect thanks to the new DSP HLE engine.|tester=Autofire}} | {{testing/entry|revision=3.5-2215|OS=Windows 8 x64|CPU=Intel Core i7-4700HQ @ 3.2GHz|GPU=nVidia GeForce GTX 765M|result=Playable, 40-60 FPS with proper config. Sound was perfect thanks to the new DSP HLE engine.|tester=Autofire}} | ||
{{testing/entry|revision=4.0-263|OS=Windows 8 x64|CPU=Intel Core i7 3630QM @ 2.4GHz|GPU=nVidia GeForce GT 650M|result=Very Playable, 45-60 FPS, but VPS was a constant 60. Occasional loud static accompanied with cutscenes.|tester=nos770}} | |||
{{testing/end}} | {{testing/end}} | ||