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{{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35 FPS).|tester=Despia}} | {{testing/entry|revision=3.0-863|OS=Windows 8 x64|CPU=AMD Phenom II X4 955BE @ 3.2GHz|GPU=ATI Radeon HD 5850|result=1920x1080, 4xAA, 4x AA, 3x internal resolution, DSP-HLE, OpenGL -> Perfect, No errors, sound nearly perfect, except if you minimize the game. To prevent audio from being buggy, i used Framelimit: Audio and set "Limit by FPS" (sets framelimit automatic to ~30). Otherwise the game runs too fast (anything above 35 FPS).|tester=Despia}} | ||
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30 FPS 100% speed|tester=Vincend}} | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30 FPS 100% speed|tester=Vincend}} | ||
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel | {{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Pentium B960 @ 2.2GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend. Using Directx 11 backend.|tester=emmaus}} | ||
{{testing/end}} | |||
== Gameplay Videos == | == Gameplay Videos == |