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(Purged Bounding Box config note, if problem above is fixed then it should be pre-set, correct if I'm wrong there. Moved recent note into problem, presuming it's also irrelevant post 4.0-707. Someone needs to add problems for the other config settings.) |
(Purge gfxbackend config, OpenGL is default. Added related problem for DirectX backend. Problem still needed for efbcopy "proper transition effects" config) |
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===<s>Pal Pill</s>=== | ===<s>Pal Pill</s>=== | ||
The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). This can be fixed by setting Bounding Box Calculation to On, but that must be disabled for Chapter 6.1: Sammer's Kingdom, or the game gets stuck when King Sammer calls "Vassals, to me!". Fixed in {{revision|4.0-707}}. | The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). This can be fixed by setting Bounding Box Calculation to On, but that must be disabled for Chapter 6.1: Sammer's Kingdom, or the game gets stuck when King Sammer calls "Vassals, to me!". Fixed in {{revision|4.0-707}}. | ||
===Z-Order Issues with Heart Pillars=== | |||
The DirectX backends have Z-Order issues with heart pillars. | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Needed for proper transition effects | |efbcopynotes = Needed for proper transition effects |