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m (Fix merge conflict) |
(Sorry but, default settings should not be represented in the config section. If we have an unresolved issue it should appear under problems. So the DirectX issue shouldn't be listed under config, but should be under problems until it's resolved.) |
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== Problems == | == Problems == | ||
===Z-Order Issues with Heart Pillars=== | |||
The DirectX backend has Z-Order issues with heart pillars. Use the OpenGL backend to avoid this. | |||
{{Image|R8PE01-1.png|Z-Order issue with heart containers}} | |||
{{Image|R8PE01-1_correct.png|Proper emulation|br}} | |||
===<s>Pal Pill</s>=== | ===<s>Pal Pill</s>=== | ||
The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). This can be fixed by setting Bounding Box Calculation to On, but that must be disabled for Chapter 6.1: Sammer's Kingdom, or the game gets stuck when King Sammer calls "Vassals, to me!". Fixed in {{revision|4.0-707}}. | The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). This can be fixed by setting Bounding Box Calculation to On, but that must be disabled for Chapter 6.1: Sammer's Kingdom, or the game gets stuck when King Sammer calls "Vassals, to me!". Fixed in {{revision|4.0-707}}. | ||
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== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Needed for proper transition effects | |efbcopynotes = Needed for proper transition effects |