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Eternal Darkness: Sanity's Requiem: Difference between revisions
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Eternal Darkness: Sanity's Requiem (view source)
Revision as of 23:01, 16 April 2014
, 16 April 2014→Testing
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{{testing/entry|revision=3.5-80|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.5GHz|GPU=nVidia GeForce GTX 670|result= Some difficulties with dialogues not appearing in DirectX but OpenGL works great. Minor audio skips very occasionally. Flawless full speed at 4x native, 8x AA, 4x AF |tester=slickochet}} | {{testing/entry|revision=3.5-80|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.5GHz|GPU=nVidia GeForce GTX 670|result= Some difficulties with dialogues not appearing in DirectX but OpenGL works great. Minor audio skips very occasionally. Flawless full speed at 4x native, 8x AA, 4x AF |tester=slickochet}} | ||
{{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=nVidia GeForce 9800GT|result=Most of the game runs at a full 60 FPS with almost no graphical issue. However, any on-screen enemies will result in slowdowns, audio during cutscenes lags and cuts a lot, and transitions between chapters cause a momentary green screen. Graphic settings is OpenGL, 1x native, 0x AA, and 1x AF; audio settings is DSP LLE. |tester=slickochet}} | {{testing/entry|revision=4.0|OS=Windows 7 x86|CPU=AMD Phenom X3 8650 @ 2.3GHz|GPU=nVidia GeForce 9800GT|result=Most of the game runs at a full 60 FPS with almost no graphical issue. However, any on-screen enemies will result in slowdowns, audio during cutscenes lags and cuts a lot, and transitions between chapters cause a momentary green screen. Graphic settings is OpenGL, 1x native, 0x AA, and 1x AF; audio settings is DSP LLE. |tester=slickochet}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5 4670k @4.0GHz|GPU=nVidia GeForce GTX 780Ti|result=Pretty much flawless at 60FPS. DirectX, 4x native, 0x AA, and 16x AF; audio settings is DSP LLE. |tester=Darthgamer138}} | |||
{{testing/end}} | {{testing/end}} | ||