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Metroid Prime (Metroid Prime: Trilogy): Difference between revisions
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Metroid Prime (Metroid Prime: Trilogy) (view source)
Revision as of 20:19, 17 June 2014
, 17 June 2014→Refraction Slowdown
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{{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}} | {{image|MP1Tri-Bloom.png|Example of the bloom offset|br|width=200}} | ||
=== Refraction Slowdown === | === Refraction/Lava Slowdown === | ||
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game. | Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game. | ||
There are also severe slowdowns with OpenGL in the Magmoor Caverns when you look down to a lava basin. Reducing the internal resolution helps a bit. It affects even strong systems. | |||
=== Visors === | === Visors === |