Metroid Prime (GC): Difference between revisions
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→Refraction Slowdown
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=== Refraction Slowdown === | === Refraction Slowdown === | ||
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is | Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is affected by this problem also, but only if any anti-aliasing is enabled. | ||
=== Visors === | === Visors === |