Metroid Prime (GC): Difference between revisions

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m (→‎Background Music Stops: salvage this sentence)
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{{testing/entry|revision=4.0-263|OS=Windows 8 x64|CPU=Intel Core i7 3630QM @ 2.4GHz|GPU=nVidia GeForce GT 650M|result=Very Playable, 45-60 FPS, but VPS was a constant 60. Occasional loud static accompanied with cutscenes.|tester=nos770}}
{{testing/entry|revision=4.0-263|OS=Windows 8 x64|CPU=Intel Core i7 3630QM @ 2.4GHz|GPU=nVidia GeForce GT 650M|result=Very Playable, 45-60 FPS, but VPS was a constant 60. Occasional loud static accompanied with cutscenes.|tester=nos770}}
{{testing/entry|revision=4.0-4199|OS=Windows Vista x64|CPU=Intel Core Pentium D @ 3.2GHz|GPU=ATI Radeon HD 3800|result=Somewhat Playable, 40-50 FPS, Particle effects and fire caused FPS to drop lower than 40, VPS was jumping from 60 to 45. Cutscenes ran mostly at 60 with exception of scenes with fire or explosions. Opening Visor and Entering Morph Ball caused short 2-3 second freeze, Levels with explorable space (such as the first) lag the most, in general, The game is playable, but not pretty.|tester=Madamunkey}}
{{testing/entry|revision=4.0-4199|OS=Windows Vista x64|CPU=Intel Core Pentium D @ 3.2GHz|GPU=ATI Radeon HD 3800|result=Somewhat Playable, 40-50 FPS, Particle effects and fire caused FPS to drop lower than 40, VPS was jumping from 60 to 45. Cutscenes ran mostly at 60 with exception of scenes with fire or explosions. Opening Visor and Entering Morph Ball caused short 2-3 second freeze, Levels with explorable space (such as the first) lag the most, in general, The game is playable, but not pretty.|tester=Madamunkey}}
{{testing/entry|revision=4.0-4478|OS=Windows 8 x64|CPU=Intel Core i7 3520M @ 3.3GHz|GPU=nVidia GeForce GT 640M LE|result=Near perfect, slows down only in very large areas, FPS is constantly at around 60, VPS is stable as well. Micro-stuttering still an issue but not that big a deal; the sound is fantastic with the HLE engine. The game has worked very well the first six hours of playing it.|tester=UDEM42}}
{{testing/entry|revision=4.0-4478|OS=Windows 8 x64|CPU=Intel Core i7 3520M @ 3.3GHz|GPU=nVidia GeForce GT 640M LE|result= Played with D3D, 1.5x resolution. Near perfect, slows down only in very large areas or when splashing in water for some reason. FPS is constantly at around 60, VPS is stable as well. Micro-stuttering still an issue but barely noticeable; the sound is fantastic with the HLE engine, not a single error. I managed to complete the game with minor problems; the x-ray and thermal visors failed to work once for some reason, but worked again after resetting the emulator. It crashed four times in total, always in the same situation; when entering rooms where purple energy enemies are found, those that can only be killed via wave beam, the game randomly crashed. In other cases a FIFO overflow error occurred, although it didn't stop the emulation or crash the game. This is very close to perfect, and my computer is nowhere near powerful for Dolphin. Modifications to the JIT and FIFO have made a huge difference.|tester=UDEM42}}
{{testing/end}}
{{testing/end}}


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