79,259
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Line 75: | Line 75: | ||
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-3770k @ 4.4GHz|GPU=AMD Radeon HD 6970|result=DX11 at 1900x1200 (using internal resolution auto, 4xAA), averages 50 FPS. EFB-copy-to-RAM must be used 100% of the time for the scan visor to function (contrast to MP1 where it is only required for the rarely-used x-ray visor), but fastest cache option can be used (causes very minor graphical glitches). "Skip Destination Alpha Pass" also breaks the scan visor and should be left off. "Accurate V-Beam" (in right-click options) provides noticeable speedup in large rooms with no ill effect. DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60 FPS. OpenMP texture decoder, cache display lists, and disable fog/per-pixel-depth are all recommended for slight speedup. DOL swap still required to run.|tester=anon}} | {{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-3770k @ 4.4GHz|GPU=AMD Radeon HD 6970|result=DX11 at 1900x1200 (using internal resolution auto, 4xAA), averages 50 FPS. EFB-copy-to-RAM must be used 100% of the time for the scan visor to function (contrast to MP1 where it is only required for the rarely-used x-ray visor), but fastest cache option can be used (causes very minor graphical glitches). "Skip Destination Alpha Pass" also breaks the scan visor and should be left off. "Accurate V-Beam" (in right-click options) provides noticeable speedup in large rooms with no ill effect. DSP-HLE works fine, except for very occasional loss of BGM (can be resolved by save/load or reset); DSP-LLE does not drop BGM but instead causes crackling and clicking sounds whenever framerate drops below 60 FPS. OpenMP texture decoder, cache display lists, and disable fog/per-pixel-depth are all recommended for slight speedup. DOL swap still required to run.|tester=anon}} | ||
{{testing/entry|revision=4.0-2826|OS=Windows 7 x64|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60 FPS so far - I will update if I see similar drops like I saw in MP1|tester=anon}} | {{testing/entry|revision=4.0-2826|OS=Windows 7 x64|CPU=Intel Core i7-4790k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=OpenGL at 1920x1080 (3x internal res), no AA, 4x AF, works consistently at 58-60 FPS so far - I will update if I see similar drops like I saw in MP1|tester=anon}} | ||
{{testing/entry|revision=4.0-4843|OS=Windows 7 x64|CPU=Intel Core i5-750@ 2.66GHz|GPU=nVidia GeForce GTX 680|result= ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM used. Frequent drops to 25 | {{testing/entry|revision=4.0-4843|OS=Windows 7 x64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce GTX 680|result=ES_Launch problems now solved, no problems with speaker data. Direct 3D, EFB to RAM used. Frequent drops to 25 FPS and I must go to windowed then fullscreen again to gain 50 FPS. Everything OK otherwise.|tester=Paulli}} | ||
{{testing/end}} | {{testing/end}} | ||