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Medal of Honor: Frontline: Difference between revisions
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{{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7-2600K @ 4.6GHz|GPU=nVidia GeForce GTX 670|result=Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken.|tester=rewrite}} | {{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7-2600K @ 4.6GHz|GPU=nVidia GeForce GTX 670|result=Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken.|tester=rewrite}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-460 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650|result=Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission.|tester=Gicombat}} | {{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i5-460 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650|result=Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission.|tester=Gicombat}} | ||
{{testing/entry|revision=4.0|OS=Win7 x64|CPU=C2D E8400|GPU=Radeon HD 7750|result=playable. All good (nearly very good) in DSP HLE with US Version (PAL Version crash - like most PAL Versions). Some slowdowns, no need to turnin on external Frame Buffer with Dolphin 4 for correct display Menu and HUD. Videos still broken, but at all much better than PS2 emu|tester=MrP}} | |||
{{testing/end}} | {{testing/end}} | ||