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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-5962|OS=Windows 7 x64|CPU=Intel Core i5-4460|GPU=nVidia GeForce GTX 660 Ti|result=Full speed. No errors/glitches that I can tell. No fps drops with this config: All default except for Direct3D, V-Sync, 2.5x Native, 4x AA, 16x AF, Skip EFB Access from CPU, Per-Pixel Lighting and Widescreen Hack. I can crank up the Internal Res and AA without an issue, but personally I don't find it necessary. I tested on all tracks and didn't find a single problem, aside from Widescreen Hack causing objects to disappear at screen edges, but that's normal. Sometimes minor stuttering can occur at the beginning of a race. OpenGL | {{testing/entry|revision=4.0-5962|OS=Windows 7 x64|CPU=Intel Core i5-4460|GPU=nVidia GeForce GTX 660 Ti|result=Full speed. No errors/glitches that I can tell. No fps drops with this config: All default except for Direct3D, V-Sync, 2.5x Native, 4x AA, 16x AF, Skip EFB Access from CPU, Per-Pixel Lighting and Widescreen Hack. I can crank up the Internal Res and AA without an issue, but personally I don't find it necessary. I tested on all tracks and didn't find a single problem, aside from Widescreen Hack causing objects to disappear at screen edges, but that's normal. Sometimes minor stuttering can occur at the beginning of a race. OpenGL works fine btw. I just chose Direct3D because ShadowPlay works in it.|tester=Jodeth}} | ||
{{testing/end}} | {{testing/end}} | ||