Metroid Prime (GC): Difference between revisions

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Text replacement - "(\d+) FPS" to "$1FPS"
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{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Great, but heavy FPS drops in some places|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Great, but heavy FPS drops in some places|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60 FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration|tester=}}
{{testing/entry|revision=7338|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.53GHz|GPU=nVidia GeForce 330M|result=It runs great, though when heavy particles kick in, it gets a little sluggish, but recovers.|tester=Rymar}}
{{testing/entry|revision=7338|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.53GHz|GPU=nVidia GeForce 330M|result=It runs great, though when heavy particles kick in, it gets a little sluggish, but recovers.|tester=Rymar}}
{{testing/entry|revision=7417|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce GTX 460|result=It started when i loaded it the first time. After saving in the first level, it only plays audio and shows a black screen. I can´t play it anymore.|tester=AssAsSin}}
{{testing/entry|revision=7417|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce GTX 460|result=It started when i loaded it the first time. After saving in the first level, it only plays audio and shows a black screen. I can´t play it anymore.|tester=AssAsSin}}
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{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core 2 Quad 9550 @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Great, no significant performance drops so far, sound problems sometimes|tester=}}
{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core 2 Quad 9550 @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Great, no significant performance drops so far, sound problems sometimes|tester=}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs perfectly fine.  There still is glitches along the edges of the screen using "stretch to window".|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs perfectly fine.  There still is glitches along the edges of the screen using "stretch to window".|tester=MegaJump}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.4GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60 FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms.|tester=Helvetica}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.4GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. Game runs smoothly at 60FPS at almost all times. Audio popping and crackling problems persist, but the frequency of audio errors appears to be drastically reduced when using XAudio2. Occasionally sound effects will drop out for a bit or fail to play. FPS drops immensely when splashing into water, and when looking upwards at rain droplets in large rooms.|tester=Helvetica}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.4GHz|GPU=nVidia GeForce GTX 460|result= Used Recommended Configuration; Fullspeed 60 FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21 FPS, not sure why yet.|tester=AnonMX}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=AMD Phenom II X4 @ 3.4GHz|GPU=nVidia GeForce GTX 460|result= Used Recommended Configuration; Fullspeed 60FPS, Audio still cracks and pops (happens when pressing digital type controls e.g. D-Pad, A, B) extreme framerate drop 95%+ when water droplets get on HUD (but does not happen from visor being covered in condensation), same effect from Arm Cannon overheat smoke and when falling in water. Some rooms cause framerate drops, not sure why yet. Sometimes when using the Scan Visor framerate will drop to 20-21FPS, not sure why yet.|tester=AnonMX}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core 2 Duo P8700 @ 3GHz|GPU=nVidia GeForce GT 220M|result=Used Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core 2 Duo P8700 @ 3GHz|GPU=nVidia GeForce GT 220M|result=Used Recommended Configuration with 4xAA. Very little audio popping. Speed was mostly good, dropped to 60s% in some areas due to weak GPU (overclocking GPU helped). Widescreen hack doesn't work here, models that are outside of the 4:3 ratio disappear.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=DX9, 2x IR, 4xAA, and running very smooth. Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead.|tester=Maave}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Using recommended settings and dx9 back-end. Its playable, with a consistent 30 FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11 FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD 3000|result=Using recommended settings and dx9 back-end. Its playable, with a consistent 30FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11FPS. Some audio issues but for the most part very good and consistent. Also playing in 720p and frame set to auto instead of native.|tester=cohn}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=nVidia GeForce GTX 260|result=With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.|tester= }}  
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=nVidia GeForce GTX 260|result=With recommended settings, XAudio2 and 2x native resolution I get almost perfect emulation speed, but will drop at larger boss fights to around 60% and snowy areas to around 80%. Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss.|tester= }}  
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 4200|result=With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers theFPS, but theFPS will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.|tester=}}
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=ATI Radeon HD 4200|result=With recommended settings works almost flawlessly. Lava, water, and snow sometimes lowers theFPS, but theFPS will go right back up if you turn the visor to scan mode. IMPORTANT: I don't know about other revisions, but save states are broken; loading a state results in a black screen.|tester=}}
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.7GHz|GPU=AMD Radeon HD 6950|result=Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling "Accurate VBeam emulation" causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.|tester=}}   
{{testing/entry|revision=3.0-631|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 3.7GHz|GPU=AMD Radeon HD 6950|result=Absolutely fluid FPS even with 2.5x native on HLE audio, however, massive audio glitches occur (cracking, noise and 90% of sounds are wrong), LLE audio fixes this but yields a comparatively pathetic performance, even on 1x native with settings trimmed on extreme performance very annoying lags occur in fights with more than 2 opponents. LLE on a discrete thread seems to improve this a bit, but not satisfyingly. High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling "Accurate VBeam emulation" causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.|tester=}}   
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2GHz|GPU=ATI Radeon HD 4890|result=Been playing for a few hours. Default settings yield 60 FPS. Sometimes Audio is choppy. Random glitched noises appear when "boss" fights start. Once in a while certain textures appear black. Works great otherwise.|tester=Oerg866}}   
{{testing/entry|revision=3.0-688|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 Black Edition > X4 B50 @ 3.2GHz|GPU=ATI Radeon HD 4890|result=Been playing for a few hours. Default settings yield 60FPS. Sometimes Audio is choppy. Random glitched noises appear when "boss" fights start. Once in a while certain textures appear black. Works great otherwise.|tester=Oerg866}}   
{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=nVidia GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50FPS, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.|tester=}}
{{testing/entry|revision=3.0-787|OS=Windows 7 x64|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=nVidia GeForce GT 635M|result=Running at 2x internal resolution, 720p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all. Stable 50FPS, drops during cutscenes and action heavy sequences, but never drops below 30. It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game.|tester=}}
{{testing/entry|revision=3.5-126|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60 FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States|tester=Phazon Lord}}
{{testing/entry|revision=3.5-126|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Running with D3D9, 1x native, 9xSSAA, EFB to Ram, Fog/Per-Pixel Depth and DSP HLE usually results in a solid 60FPS, although significantly lower during bosses/fights with Aerotroopers, still playable though having it beat it all the way through. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States|tester=Phazon Lord}}
{{testing/entry|revision=3.5-134|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10 FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50 FPS and 50 VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.|tester=QwertyMaster}}
{{testing/entry|revision=3.5-134|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Occasional sound glitches, common for background music to drop out. After uncovering a large portion of the map, viewing it drops FPS dramatically (around 10FPS in some cases (this is ONLY for viewing the map)). Otherwise, runs consistently at 50FPS and 50 VPS. Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine.|tester=QwertyMaster}}
{{testing/entry|revision=3.5-380|OS=Windows 7 x64|CPU=Intel Core i7-5960X @ 4.5GHz|GPU=nVidia GeForce GTX 980|result=Perfect, no slowdowns due the great perfonmance of i7 5960x and GTX 980, but, background music still stop, please fix it|tester=AngelX}}
{{testing/entry|revision=3.5-380|OS=Windows 7 x64|CPU=Intel Core i7-5960X @ 4.5GHz|GPU=nVidia GeForce GTX 980|result=Perfect, no slowdowns due the great perfonmance of i7 5960x and GTX 980, but, background music still stop, please fix it|tester=AngelX}}
{{testing/entry|revision=3.5-2215|OS=Windows 8 x64|CPU=Intel Core i7-4700HQ @ 3.2GHz|GPU=nVidia GeForce GTX 765M|result=Playable, 40-60 FPS with proper config. Sound was perfect thanks to the new DSP HLE engine.|tester=Autofire}}
{{testing/entry|revision=3.5-2215|OS=Windows 8 x64|CPU=Intel Core i7-4700HQ @ 3.2GHz|GPU=nVidia GeForce GTX 765M|result=Playable, 40-60FPS with proper config. Sound was perfect thanks to the new DSP HLE engine.|tester=Autofire}}
{{testing/entry|revision=4.0-263|OS=Windows 8 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia GeForce GT 650M|result=Very Playable, 45-60 FPS, but VPS was a constant 60. Occasional loud static accompanied with cutscenes.|tester=nos770}}
{{testing/entry|revision=4.0-263|OS=Windows 8 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia GeForce GT 650M|result=Very Playable, 45-60FPS, but VPS was a constant 60. Occasional loud static accompanied with cutscenes.|tester=nos770}}
{{testing/entry|revision=4.0-4199|OS=Windows Vista x64|CPU=Intel Core Pentium D @ 3.2GHz|GPU=ATI Radeon HD 3800|result=Somewhat Playable, 40-50 FPS, Particle effects and fire caused FPS to drop lower than 40, VPS was jumping from 60 to 45. Cutscenes ran mostly at 60 with exception of scenes with fire or explosions. Opening Visor and Entering Morph Ball caused short 2-3 second freeze, Levels with explorable space (such as the first) lag the most, in general, The game is playable, but not pretty.|tester=Madamunkey}}
{{testing/entry|revision=4.0-4199|OS=Windows Vista x64|CPU=Intel Core Pentium D @ 3.2GHz|GPU=ATI Radeon HD 3800|result=Somewhat Playable, 40-50FPS, Particle effects and fire caused FPS to drop lower than 40, VPS was jumping from 60 to 45. Cutscenes ran mostly at 60 with exception of scenes with fire or explosions. Opening Visor and Entering Morph Ball caused short 2-3 second freeze, Levels with explorable space (such as the first) lag the most, in general, The game is playable, but not pretty.|tester=Madamunkey}}
{{testing/entry|revision=4.0-4478|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 3.3GHz|GPU=nVidia GeForce GT 640M LE|result= Played with D3D, 1.5x resolution. Near perfect, slows down only in very large areas or when splashing in water for some reason. FPS is constantly at around 60, VPS is stable as well. Micro-stuttering still an issue but barely noticeable; the sound is fantastic with the HLE engine, not a single error. I managed to complete the game with minor problems; the x-ray and thermal visors failed to work once for some reason, but worked again after resetting the emulator. It crashed four times in total, always in the same situation; when entering rooms where purple energy enemies are found, those that can only be killed via wave beam, the game randomly crashed. In other cases a FIFO overflow error occurred, although it didn't stop the emulation or crash the game. This is very close to perfect, and my computer is nowhere near powerful for Dolphin. Modifications to the JIT and FIFO have made a huge difference.|tester=UDEM42}}
{{testing/entry|revision=4.0-4478|OS=Windows 8 x64|CPU=Intel Core i7-3520M @ 3.3GHz|GPU=nVidia GeForce GT 640M LE|result= Played with D3D, 1.5x resolution. Near perfect, slows down only in very large areas or when splashing in water for some reason. FPS is constantly at around 60, VPS is stable as well. Micro-stuttering still an issue but barely noticeable; the sound is fantastic with the HLE engine, not a single error. I managed to complete the game with minor problems; the x-ray and thermal visors failed to work once for some reason, but worked again after resetting the emulator. It crashed four times in total, always in the same situation; when entering rooms where purple energy enemies are found, those that can only be killed via wave beam, the game randomly crashed. In other cases a FIFO overflow error occurred, although it didn't stop the emulation or crash the game. This is very close to perfect, and my computer is nowhere near powerful for Dolphin. Modifications to the JIT and FIFO have made a huge difference.|tester=UDEM42}}
{{testing/entry|revision=4.0-5347|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 4.2GHz|GPU=nVidia GeForce GTX 660 Ti|result=Played through the pirate frigate section, it seems perfect and running at full speed. Using D3D, auto rescaling at 1920x1080, 2xAA 4xAF, other settings at defaults. The microstuttering is there but isn't really a problem. It was present at places like the pan over the frigate during the opening cutscene and using the morph ball for the first time. Each pause was 150ms or so. Repeating these actions did not result in stuttering since the shaders were cached.|tester=ThatBum}}
{{testing/entry|revision=4.0-5347|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 4.2GHz|GPU=nVidia GeForce GTX 660 Ti|result=Played through the pirate frigate section, it seems perfect and running at full speed. Using D3D, auto rescaling at 1920x1080, 2xAA 4xAF, other settings at defaults. The microstuttering is there but isn't really a problem. It was present at places like the pan over the frigate during the opening cutscene and using the morph ball for the first time. Each pause was 150ms or so. Repeating these actions did not result in stuttering since the shaders were cached.|tester=ThatBum}}
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== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|THMnIYOBizg|(60 FPS Viewable) Dolphin Emulator 4.0-3937 - Metroid Prime (1080p HD) - Nintendo GameCube|}}
{{YouTube|THMnIYOBizg|(60FPS Viewable) Dolphin Emulator 4.0-3937 - Metroid Prime (1080p HD) - Nintendo GameCube|}}
{{YouTube|SWXmOYyWfKc|Dolphin Emulator 4.0 - Metroid Prime (1080p HD) - Nintendo GameCube|}}
{{YouTube|SWXmOYyWfKc|Dolphin Emulator 4.0 - Metroid Prime (1080p HD) - Nintendo GameCube|}}
{{YouTube|zP6dQcdZu7Y|Metroid Prime (NGC) on Dolphin Emulator HD|br}}
{{YouTube|zP6dQcdZu7Y|Metroid Prime (NGC) on Dolphin Emulator HD|br}}

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