SSX Blur: Difference between revisions

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582 bytes removed ,  30 May 2015
IOS not needed anymore since the issue got fixed in 3.5-2356. Changed EFB Copy to RAM since I never saw a "virtual" option...
m (Text replacement - "\|efbcopynotes" to "|efb2texonlynotes")
(IOS not needed anymore since the issue got fixed in 3.5-2356. Changed EFB Copy to RAM since I never saw a "virtual" option...)
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== Problems ==
== Problems ==
===IOS WAD Install===
SSX Blur requires an IOS update WAD to be installed.
You can extract it from the disc via the instructions below:
*Right click SSX Blur in your game list and go to 'Properties'
*Switch to the 'Filesystem' tab
*Browse to Disc->Partition 0->_sys
*Right click 'IOS17-64-v512.wad' and choose 'Extract File...'
*Select Tools -> Install WAD on the main menu to install WAD file
Errors about a missing WAD may still occur when running the game.  Clicking OK or disabling "Panic Handlers" in "Interface" tab in "Settings" to bypass them will allow the game to load.
===Intro Videos===
===Intro Videos===
Intro videos display only garbage and/or a blank screen, but does not crash Dolphin.  These can be skipped through after the initial EA Sports BIG intro.
Intro videos display only garbage and/or a blank screen, but does not crash Dolphin.  These can be skipped through after the initial EA Sports BIG intro.
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|skipcpuefbaccess      = Off
|skipcpuefbaccess      = Off
|skipcpuefbaccessnotes = Enabled bloom effects and prevents the screen from being washed out at the cost of significant performance
|skipcpuefbaccessnotes = Enabled bloom effects and prevents the screen from being washed out at the cost of significant performance
|efbcopy               = Virtual
|efb2texonly               = Off
|efb2texonlynotes          = Remove black square around player
|efb2texonlynotes          = Remove black square around player
|dspengine            = LLE
|dspengine            = LLE

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