New Super Mario Bros. Wii: Difference between revisions

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Text replacement - "(\d)Ti\|" to "$1 Ti|"
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*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
{{testing/entry|revision=3.5-1371|OS=Linux Debian Wheezy x86_64|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-1371|OS=Linux Debian Wheezy x86_64|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9