15,189
edits
Progress Continues
We've already had 21549 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(Re-add evdev mentions now that PR #8473 got merged) |
(→Motion sensors: account for the addition of motion simulation to Nunchuk) |
||
Line 47: | Line 47: | ||
=== Motion sensors === | === Motion sensors === | ||
The configuration of motion sensors are mostly used on the "Motion Input" tab | The configuration of motion sensors are mostly used on the "Motion Input" tab (since {{revision|5.0-11083}}) and on "Extension Motion Input" tab (since {{revision|5.0-11478}}, visible only when Nunchuk is the currently selected extension) of Emulated Wii Remotes, although nothing prevents you from binding the motion sensor axes in other places as well. By default, the Accelerometer and Gyroscope bindings of the "Motion Input" tab should be already populated with the matching axes from the DSU Server. | ||
If they are blank (e.g. the current controller configuration was created by an older Dolphin version), you can manually assign the corresponding motion axes by right-clicking each binding and picking the corresponding axis on the end of the list or you can simply click on the Default button in the main window (but keep in mind this will reset all bindings in all tabs). | If they are blank (e.g. the current controller configuration was created by an older Dolphin version), you can manually assign the corresponding motion axes by right-clicking each binding and picking the corresponding axis on the end of the list or you can simply click on the Default button in the main window (but keep in mind this will reset all bindings in all tabs). |