Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

Problems update
(Carrying over the MP3 updates.)
(Problems update)
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=== Audio Problems, Stalls ===
=== Audio Problems, Stalls ===
The game will have numerous audio problems with DSP HLE, and it may stall out during the "Input Identity Code" sequence at the start of the game. Even [[DSP LLE]] cannot correct all of these problems, but it is much more better overall.
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. and it may stall out during the "Input Identity Code" sequence at the start of the game. [[DSP LLE]] makes it a lot better, but LLE creates studdering problems. See {{issue|5563}}.
 
=== Dynamic Loading Issues ===
Metroid Prime 3, like all Metroid Prime games, uses dynamic loading to load areas seamlessly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.


=== EFB to Ram Pixelation Glitches ===
=== EFB to Ram Pixelation Glitches ===
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|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Avoid sound problems and stalls
|dspenginenotes = Avoid sound problems and stalls
|fastdisc = On
|fastdiscnotes = Improves dynamic loading
}}
}}