Configuration Guide: Difference between revisions

Little bit of sentence structure changes to make the LLE on Thread recommendation flow better.
(→‎DSP: Since perfomance options are removed from game pages, they have to be put somewhere, right ?)
(Little bit of sentence structure changes to make the LLE on Thread recommendation flow better.)
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[[File:Dolphin emulator dsp.png]]
[[File:Dolphin emulator dsp.png]]


* DSP HLE emulation is the fastest DSP Emulator Engine, however it is somewhat unreliable. [[DSP LLE]] recompiler is more accurate and is required by some games, but also requires a DSP dump to be placed in the "Sys\GC" folder. For people with quad core cpu's, using "DSP LLE on Thread" option is recommended, as it provides speedup when using LLE in a lot of games.
* DSP HLE emulation is the fastest DSP Emulator Engine, however it is notoriously unreliable. [[DSP LLE]] recompiler is more accurate and is required by some games, but it requires a DSP dump to be placed in the "Sys\GC" folder, and is much more CPU intensive. For people with more than one cpu core, LLE's performance tax can be eliminated by enabling the "DSP LLE on Thread", with few side effects.
* On Windows the XAudio2 back end is currently the best one because it provides some improvements over DirectSound, but some games may have sound issues with it (the same applies for the ALSA backend on Linux).
* On Windows the XAudio2 back end is currently the best one because it provides some improvements over DirectSound, but some games may have sound issues with it (the same applies for the ALSA backend on Linux).
[[File:Dolphin emulator dsp hle plugin settings.png]]
[[File:Dolphin emulator dsp hle plugin settings.png]]