Silent Debuggers: Difference between revisions

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|input = Wii Remote, GameCube Controller, Classic Controller
|input = Wii Remote, GameCube Controller, Classic Controller
|image = [[File:Silent Debuggers.jpg|300px]]
|image = [[File:Silent Debuggers.jpg|300px]]
|forumlink = }}
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-silent-debuggers
}}


In '''''Silent Debuggers''''' players explore a large cargo station in search of treasure which then accidentally triggered the self-destruct sequence. The player must progress from level to level, killing every monster in order to advance. On the lowest level is a computer that must be "debugged" in order to stop a self-destruct sequence. The player is assisted by a fellow debugger named Leon who provides information and weapon and is also your buddy. The game featured a minimal ability to look up and down. Selecting a harder difficulty generated a blob-like monster that moved on the ceiling.
In '''''Silent Debuggers''''' players explore a large cargo station in search of treasure which then accidentally triggered the self-destruct sequence. The player must progress from level to level, killing every monster in order to advance. On the lowest level is a computer that must be "debugged" in order to stop a self-destruct sequence. The player is assisted by a fellow debugger named Leon who provides information and weapon and is also your buddy. The game featured a minimal ability to look up and down. Selecting a harder difficulty generated a blob-like monster that moved on the ceiling.