79,227
edits
Progress Continues
We've already had 21553 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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(→Testing: Refer http://products.amd.com/en-us/DesktopCPUResult.aspx) |
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{{testing/entry|revision=3.0|OS=Mac OS X 10.7.4 Lion x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game.|tester=Axxer}} | {{testing/entry|revision=3.0|OS=Mac OS X 10.7.4 Lion x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works great at 100% speed almost all of the time, using 80+ Pikmin will cause a slight slowdown (from 100% to 87%, not major at all). No bugs encountered, completely finished the game.|tester=Axxer}} | ||
{{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}} | {{testing/entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i3-370M @ 2.4GHz|GPU=AMD Radeon HD 6370M|result=Fully playable: No slowdowns, no known glitches.|tester=}} | ||
{{testing/entry|revision=3.0-151|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T | {{testing/entry|revision=3.0-151|OS=Windows 7 x64|CPU=AMD Phenom II X6 Black 1100T|GPU=AMD Radeon HD 6850|result=Perfect, without any crash or slowdown during all game, just some audio crackling sometimes, I recommend LLE audio plugin|tester=Aldaris}} | ||
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2700K @ 4.2GHz|GPU=nVidia GeForce GTX 570 HD|result=Perfect with LLE audio plugin|tester=bcheng}} | {{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i7-2700K @ 4.2GHz|GPU=nVidia GeForce GTX 570 HD|result=Perfect with LLE audio plugin|tester=bcheng}} | ||
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup|tester=Phazon Lord}} | {{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Perfect, minor slow down with 100 Pikmin in the field with LLE Audio enabled. AR Codes no longer appear to crash the Emulator on Startup|tester=Phazon Lord}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 | {{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 Black|GPU=AMD Radeon HD 5850|result=Runs smoothly with fully working, bug/crackle-free sound at 30 FPS with Progressive Scan enabled, and the internal resolution set to 3x native (1920x1584) running in fullscreen at 1092x1080 with scaled EFB copies, EFB on and set to virtual, OpenMP Texture Decoder on but otherwise default settings. Experiences minor slowdowns (~24-27 FPS) when more than approximately 60 pikmin are on-screen at the same time.|tester=incassum}} | ||
{{testing/end}} | {{testing/end}} | ||