Kirby 64: The Crystal Shards: Difference between revisions
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(Elaborated upon my findings.) |
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=== Pixel Stretch === | === Pixel Stretch === | ||
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. | On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. | ||
=== Audio Issues === | === Audio Issues === |