Kirby 64: The Crystal Shards

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Kirby 64: The Crystal Shards
Kirby 64-The Crystal Shards.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Kirby
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP March 24, 2000
NA June 26, 2000
EU June 22, 2001
Virtual Console
NA February 25, 2008
EU March 7, 2008
JP April 15, 2008
KO September 16, 2008
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Kirby 64: The Crystal Shards
Playable
GameIDs NAMJ01, NAME01, NAMP01, NAMK01
See also...

Dolphin Forum thread
Open Issues

Search Google
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Kirby 64: The Crystal Shards, known in Japan as Kirby of the Stars 64 (星のカービィ64 Hoshi no Kirby 64), is a Nintendo 64 platform game developed by HAL Laboratory and published by Nintendo, a sequel to Kirby's Dream Land 3, and one of few Kirby titles not directed by Masahiro Sakurai who voiced King Dedede in the game, and where Meta Knight never appears.

Problems

Audio Issues

Audio is completely garbled with OpenAL, use any other. Refer issue 10704.

No Skybox

On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem. Resolved, likely when DirectX 9 backend was dropped.

Pixel Stretch

On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. Fixed with Hybrid XFB in 5.0-5874.

Cutscene Border Glitches

Cutscene borders have large artifacts at the bottom. Fixed by an unknown revision prior to 5.0-6004.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes

Audio Back End

Not OpenAL Avoid garbled audio

Version Compatibility

The graph below charts the compatibility with Kirby 64: The Crystal Shards since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9209 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-3260 Windows 7 AMD Phenom II X4 955 NVIDIA GeForce GTX 570 Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently. Net_Bastard
4.0-3471 Windows 7 AMD Phenom II X4 955 NVIDIA GeForce GTX 570 Minor graphic and audio problems. Still very playable and better than an actual N64 emulator. Net_Bastard
5.0-6004 Windows 10 Intel Core i7-6700K @ 4.5Ghz NVIDIA GeForce GTX 870 x2 Didn't play extensively, but only remaining issue seems to be with OpenAL audio. Kolano

Gameplay Videos