Metroid Prime: Trilogy: Difference between revisions

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{{testing/entry|revision=3.5-379|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.3Ghz|GPU=nVidia GTX 680 (2-way SLI)|result=100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. Nvidia 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 fullscreen resolution. For more info click [http://www.youtube.com/watch?v=cWp5M9TKSpo here]|tester=Megamew28}}
{{testing/entry|revision=3.5-379|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.3Ghz|GPU=nVidia GTX 680 (2-way SLI)|result=100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. Nvidia 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 fullscreen resolution. For more info click [http://www.youtube.com/watch?v=cWp5M9TKSpo here]|tester=Megamew28}}
{{testing/entry|revision=4.0-3532|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 3.5 GHz|GPU=nVidia GeForce GTX 750 Ti|result=Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the WiiMote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wiimotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar.|tester=BillyAlt}}
{{testing/entry|revision=4.0-3532|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 3.5 GHz|GPU=nVidia GeForce GTX 750 Ti|result=Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the WiiMote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wiimotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar.|tester=BillyAlt}}
{{testing/entry|revision=4.0.5550|OS=Windows 8.1 x64|CPU=Intel Core i5 4670k @ 4.4GHz|GPU=nVidia GTX 970|result=One small issue - The wiimote gets disconnected everytime I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full playthrough without an actual wiimote. |tester=Andr0idOS}}{{testing/end}}
{{testing/entry|revision=4.0.5550|OS=Windows 8.1 x64|CPU=Intel Core i5 4670k @ 4.4GHz|GPU=nVidia GTX 970|result=One small issue - The wiimote gets disconnected everytime I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full playthrough without an actual wiimote. Not sure about Prime 1 as I refuse to play the trilogy version due to removal of sequence breaking. |tester=Andr0idOS}}{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
2

edits