Super Mario Strikers: Difference between revisions

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{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-5416|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 4GHz|GPU=nVidia GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0-5416|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 4GHz|GPU=nVidia GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0-5825|OS=Windows 8.1 x64|CPU= Intel Bay Trail quad core 2.2 GHz|GPU= Intel HD Graphics (Bay Trail)|result= 60 fps constantly. Very rare occasions of a slight dip to 57 fps when a super move occurs.|tester= NB}}
{{testing/entry|revision=4.0-5825|OS=Windows 8.1 x64|CPU= Intel Bay Trail quad core @ 2.2GHz|GPU=Intel HD Graphics|result=60 FPS constantly. Very rare occasions of a slight dip to 57 FPS when a super move occurs.|tester= NB}}
{{testing/end}}
{{testing/end}}