Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

m
Text replacement - "(\d+) FPS" to "$1FPS"
(Refraction slowdown is fixed)
m (Text replacement - "(\d+) FPS" to "$1FPS")
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{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to Ram are difficult even for my system; it usually is at 60 FPS but drops are common. I experienced all the problems listed above.|tester=MaJoR}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to Ram are difficult even for my system; it usually is at 60FPS but drops are common. I experienced all the problems listed above.|tester=MaJoR}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i7-2600k|GPU=nVidia GeForce GTX 560|result="Accurate VBeam emulation" enabled in properties file. Direct3D11 backend, EFB to texture, 2.5x resolution, DSP HLE and XAudio2. Tested in first Norion section - almost perfect emulation, slight slowdown when using Scan Visor, and the odd tiny audio blip. Dot glitch present. (PAL version.)|tester=-}}
{{testing/entry|revision=3.5-392|OS=Windows 7 x64|CPU=Intel Core i7-2600k|GPU=nVidia GeForce GTX 560|result="Accurate VBeam emulation" enabled in properties file. Direct3D11 backend, EFB to texture, 2.5x resolution, DSP HLE and XAudio2. Tested in first Norion section - almost perfect emulation, slight slowdown when using Scan Visor, and the odd tiny audio blip. Dot glitch present. (PAL version.)|tester=-}}
{{testing/end}}
{{testing/end}}