Spider-Man: Difference between revisions

Jump to navigation Jump to search
226 bytes removed ,  6 December 2016
(18 intermediate revisions by 4 users not shown)
Line 2: Line 2:
|image    = [[File:Spider-Man.jpg|300px]]
|image    = [[File:Spider-Man.jpg|300px]]
|developer = Treyarch
|developer = Treyarch
|publisher = Activision
|publisher = {{vgrelease|JP=Capcom|NA/EU|Activision}}
|series    = Spider-Man
|series    = Spider-Man
|released  = {{vgrelease|NA=April 15, 2002|EU=June 7, 2002}}{{vgrelease|JP=February 13, 2003}}
|released  = {{vgrelease|NA=April 15, 2002|EU=June 7, 2002}}{{vgrelease|JP=February 13, 2003}}
Line 14: Line 14:


== Problems ==
== Problems ==
=== {{s}}Broken Cut-scenes{{/s}} ===
{{Problems|{{#vardefineecho:problems|
Pre-rendered cutscenes require XFB: Real to display appropriately. As of {{revision|4.0-4918}} Real XFB is set by default for this game; this can be changed in the game's properties.
 
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Real
|xfbnotes = Fixes pre-rendered cutscenes
|vsync = Off
|vsyncnotes = Allows the game to start
}}
}}


Line 31: Line 29:
{{VersionCompatibilityVersion|4.0-4163|***|}}
{{VersionCompatibilityVersion|4.0-4163|***|}}
{{VersionCompatibilityVersion|4.0-7133|****|}}
{{VersionCompatibilityVersion|4.0-7133|****|}}
{{VersionCompatibilityVersion|4.0-7528|****|}}
{{VersionCompatibilityVersion|4.0-7626|****|Memory Stride popups, turn off panic handlers to bypass}}
{{VersionCompatibilityVersion|4.0-7626|***|Memory Stride popups, turn off panic handlers to bypass.}}
{{VersionCompatibilityVersion|4.0-8849|*****|Memory Stride popups addressed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 42: Line 40:
{{testing/entry|revision=4.0-7528|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Needs Real XFB and V-Sync off to start. It is much faster and runs at near console-speed with 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7528|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Needs Real XFB and V-Sync off to start. It is much faster and runs at near console-speed with 2x native resolution.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7626|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Needs Real XFB and V-Sync off to start. After passing the initial cinematic, the game crashes on the main menu, reporting that "the memory stride is too small."|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7626|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Needs Real XFB and V-Sync off to start. After passing the initial cinematic, the game crashes on the main menu, reporting that "the memory stride is too small."|tester=StardustGogeta}}
{{testing/entry|revision=4.0-8131|OS=Windows 7|CPU=Intel Core i5 3570K|GPU=NVIDIA Geforce GTX 760|result=vsync works fine, enable panic handlers to bypass Memory Stride popups|tester=JMC47}}
{{testing/entry|revision=4.0-8131|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 760|result=vsync works fine, disable panic handlers to bypass Memory Stride popups|tester=JMC47}}
{{testing/end}}
{{testing/end}}


Line 49: Line 47:
|vid1=46hRhf-9_SQ|cap1=Dolphin Emulator 4.0.2 - Spider-Man (1080p HD) - Nintendo GameCube
|vid1=46hRhf-9_SQ|cap1=Dolphin Emulator 4.0.2 - Spider-Man (1080p HD) - Nintendo GameCube
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Navigation menu